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  • Submitted: nov. 30 2010 07:20
  • Last Updated: déc. 28 2010 06:05
  • File Size: 2Go
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  • 30 nov. 2010 Download BFBC2_PC_Client_R10_602574_Patch.exe

Download BFBC2_PC_Client_R10_602574_Patch.exe

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Here is the complete fix-list for the patch

  • - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
  • - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
  • - Blue box chat window removed
  • - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
  • - 3D vision fixed.
  • - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
  • - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
  • - Fixed a bug on PC where the G3 would do less damage than intended.
  • - Fixed VADS turning sensitivity on PC so it performs like the ZU23.
  • - Reduced VADS push back and damage to balance it with the ZU23.
  • - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
  • - Reduced the reload time for vehicle countermeasures.
  • - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
  • - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
  • - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
  • - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
  • - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
  • - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
  • - Reduced all weapon damage to the MCOM by 50%.
  • - Fixed an C4 vs MCOM exploit on Atacama Desert.
  • - Fixed a bug with FOV when aiming the M1911.
  • - Lowered the close range damage of the AN94 to highlight its long range role.
  • - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
  • - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
  • - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
  • - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
  • - Slightly increased the damage of the UH60.

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